Game AI Pro: Collected Wisdom of Game AI Professionals

[Brand: A K Peters/CRC Press] ☆ Game AI Pro: Collected Wisdom of Game AI Professionals Ó Read Online eBook or Kindle ePUB. Game AI Pro: Collected Wisdom of Game AI Professionals This is the most up to date treatment of more advanced topics in Game AI Eli Be forewarned: this book is not an introductory treatment. I read through Buckland and Marks books on Game AI and even some of the concepts were kind of difficult. Even though some of the concepts were difficult, it is the most up to date book on newer concepts in Game AI. In addition, the book has multiple authors due to it being a collection of articles and opinions. This is usually a bad thing because it makes the b

Game AI Pro: Collected Wisdom of Game AI Professionals

Author :
Rating : 4.89 (694 Votes)
Asin : 1466565969
Format Type : paperback
Number of Pages : 626 Pages
Publish Date : 2013-07-02
Language : English

DESCRIPTION:

The book brings together the accumulated wisdom, cutting-edge ideas, and clever tricks and techniques of 54 of today’s top game AI professionals. The book includes core algorithms that you’ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. Fused under tight production deadlines and strict performance requirements, shaped by demanding player expectations, games are among the most complex software projects created today. Game AI Pro: Collected Wisdom of Game AI Professionals covers both the art and the technology of game AI. Throughout, the book discusses the optimizations and performance enhancements that enable your game to run while maintaining 60 frames per second.. Some chapters present techniques that have been developed and passed down within the community for years while others discuss the most exciting new research and ideas from today’s most innovative games. Successful games merge art and technology in truly unique ways. Nothing covered is theory or guesswork. It also describes tricks and techniques that will truly bring your game to life, including perception systems, social modeling, smart camera systems, player prediction, and even an

This is the most up to date treatment of more advanced topics in Game AI Eli Be forewarned: this book is not an introductory treatment. I read through Buckland and Mark's books on Game AI and even some of the concepts were kind of difficult. Even though some of the concepts were difficult, it is the most up to date book on newer concepts in Game AI. In addition, the book has multiple authors due to it being a collection of articles and opinions. This is usually a bad thing because it makes the book inconsistent. However, given the massive breadth of topics that this book covers, this is perfect because it gives an expert opinion. GREAT! Michael Really good book. Suggest to anyone interested in learning AI. Many modern topics and approaches were talked about and very clear examples were given. A Must Read for AI Gamedev Programmers This is an excellent book on recent game AI methods! If you are writing AI for a game, this is the book to read.

He was previously an AI engineer at several start-up companies, including Gas Powered Games, WizBang Software Productions, and Surreal Software. He earned a BS in computer engineering and an MS in computer science, both from the University of Washington.. He also teaches game AI at the DigiPen Institute of Technology. Steve Rabin is a principal software engineer a

He also teaches game AI at the DigiPen Institute of Technology. He was previously an AI engineer at several start-up companies, including Gas Powered Games, WizBang Software Productions, and Surreal Software. He earned a BS in computer engineering and an MS in computer science, both from the University of Washington.. He is the founder of the professional group AI Game Programmers Guild, with over 350 members worldwide. About the AuthorSteve Rabin is a principal software engineer at Nintendo of America, where he researches new techniques for Nintendo’s current and future platforms, architects development tools, and supports Nintendo developers

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